Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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84% positive of 113 · Very Positive · Live from Steam
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A free idle RPG that plays itself. Build your adventurer, shape a 2,111-skill tree and watch d20 combat unfold. Explore three complete adventures with 207 illustrated monsters, collect equipment and earn prestige for your next character. Progress continues while the game is closed.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 84% today (113 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Linux, Mac (3 downloads)
A lot of your feedback has been about the English writing, and I agree that it needed more work. English isn't my first language. I wanted to capture the prose of old tabletop adventure modules, but some of the wording came out awkward or harder to follow than…
A new workshop for the smithI've given the forge an animated pixel-art workshop. The furnace burns while the smith waits, the hammer gets to work during an attempt, and the result appears over the scene. The reel has matching artwork for ordinary upgrades, dou…
Choose your next ending ahead of timeSeveral of you asked for a way to reach a different ending without watching for the final choice after days of adventuring. In 1.7.3, you can set a Planned ending before enrolment or in Story. Pick a specific ending, or cho…
· Added a "..." button to the effects bar. It opens a scrollable list of all active boons, debuffs and weather, with remaining time and descriptions available by mouse, touch or keyboard. · Added a one-time invitation to wishlist Dragon's Tear on Steam.
Interface · Fixed Auto-assign focus branch names and the default route summary to match the skill tree with Simplicity on or off. · Clarified base and temporary crit ranges in tooltips and statistics, and made Mark the Weak Spot combat messages use the fight's…
Revised Japanese descriptions, dialogue and recurring messages. Corrected misleading mechanical explanations and inconsistent names, and repaired sentences assembled from translated parts.
I had a small patch in mind. Then the village got its own harbour. A village your next adventurer can come home toRetire an adventurer at level 20 or higher and the Guild gives you land. Open Village beside Build, give the place a name and put up a house. If y…
Hey everyone! I'm working on Dragon's Tear, a first-person idle dungeon crawler with a party of three. If you like tinkering with builds in Lowmoor, this might be your thing too.Your three heroes fight automatically with the skills and gear you pick.The monste…
Lowmoor speaks five new languages!I'm so excited to share this one! Version 1.7.1 adds Polish, Simplified Chinese, German, Brazilian Portuguese and Japanese alongside English. Choose your language when you first launch the game, or change it in Options > Inter…