Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
FixesBalance both ships around their forward axis by making each dorsal fin a long, low titanium spine to balance the cockpit.Previously, with flight assist off, you would start to have precession when rolling and thrusting simultaneouslyPush from each thruste…
Add a help screen that lists the game's basics and every input bindingIntegrate the player ship as a rigid body, so it responds to impactsFly the ship through thrusters on its hull, each firing at its own pointRework keyboard and gamepad controls around the RC…
Accept axis-based input bindings for binary inputs without warning/resetting.This is needed for binding a gamepad stick to UI up/down
Add a daily seed, identical across machinesReworked the main and pause menus, pinned seed manipulation only to the main menuAdded full gamepad controls to each menuHide the mouse whilst the gamepad is in control
HUD: popups show hits, the flip-and-burn warning and the restart binding.Changing ship during the approach swaps the hull without restarting the approach.Performance improvements in multi-part cullingThis is, in part, to try and give more (any) feedback for co…
Fix: Keep the ship in one piece, if part of it would be culledFix: Enable VSync by default (don't cook powerful machines)Note: all config can easily be edited in (AppData)/PlayPhys/app/app_config.jsonThanks to Josh for catching these!
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.