Last 7 days · history since Nov 1, 2026
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75% positive of 16 · Mostly Positive · Live from Steam
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A text-heavy cultivation roguelite. Climb a tower of a thousand floors that changes every run. When you fall you keep your realm and start again from the bottom, with Moye, a sword spirit who remembers every fall.
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Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 75% today (16 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It has been a while since the last update, so this has a lot in it!Settings has a new row, Layout. Classic is the game as it has always been and it has not changed. Stage gives the painting the whole screen: your portrait sits in the corner with your health dr…
Working on some bigger updates but a few things here!Tower Traces. The tower remembers your climb. Arrive on a floor where you fell, where you passed or failed a gate, or where you set your high mark, and the floor says so. May be missable on auto climb.Sparri…
The cast have lives now. Between climbs the thirteen rise and fall in realm, earn names, carry wounds. The gallery and their sheet show where each of them stands and what they climb for, and they tell you themselves at the fire. What you did on the last climb …
Big update here, highly recommend starting a new soul to see all the new content. Your old souls are safe still.Something on the stairsSomeone has been waiting at the top of the tower for a very long time, and he has started coming down.You will know his work …
The Deep HeavensTwenty-one new encounters for the floors above 1000: fragments of Heavenly Law with flaws, errands, and opinions of their own; relics that tell you who came this high before you and what it cost them; floors that repeat, sleep, or haven't been …
The climbBands above the second no longer get easier as you climb them. This was the big one. Every band except the first had a single flat difficulty ramp inside it, so foes near a band's gate hadn't kept pace with a cultivator who'd been gathering relics and…