Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Reap Execute - Base Reap kills heal you for 5% max HP New Items - Harvest Rite (Uncommon): Reaps heal +8% max HP per stack - Unlock: First Reaping (100 Reap kills) - Reaper's Reach (Rare): +4m Reap lock range per stack (caps at +15m) - Unlock: Grim Reach (250 โฆ
- Dash into enemies under 25% HP to execute them - Execute will launch you into the air, refill the charge and allow you to chain into another execution
- Player base heal +8/s -> +16/s - Player time out of combat for heal 2s -> 1.8s With lifesteal nerfed, the primary healing source early game is player base healing.
Lifesteal no longer heals off overkill Carrion Bloom (Common): kills heal 3% max HP Trophy Bloom (Rare): elite kills heal 8% max HP Dragon Flower (lifesteal) bumped from Uncommon -> Epic Ring of the Rift (Epic): kills can open a mini void rift (Vahag's Wraith)โฆ
- Selectable chests are back! Now they roll rare and above and will roll from full item pool, bypassing quest unlocks! - Running animations were disabled, they are back and on every weapon - Some changes to spawning to give better breathing windows
Rare Card- .5% Epic Card - .75% Dragonflower - 1%