Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
fixed a bug where parried projectiles were not colliding
- iron shoulder does 4% self damage penalty if it connects - reworked some enemy behaviors regarding attack picking and distances, basically range was too heavily weighted so boss abilities were spamming multiple times in a row - fixed an issue where enemies wโฆ
- in the harvester description put a note about hitting it back - ditched the contextual air to air L2. targeting was unintuitive. set up initial plunge (air) hit as a knockdown. set up main plunge hitbox so it launches enemies - nerfed base mana regain - nerfโฆ
- fixed(?) a graphics glitch where some players on 1440p or higher could see crazy graphics glitches - satellites A and all the various blades modules do much less knockback so they dont knock the enemies out of reach - fixed a bug where spawn on combo 12 itemโฆ
- fixed most issues with energy spears and added back to gym shop. also you can now start or release a charge whether grounded or not. - added skip/cycle dialog option to the second cutscene - removed 3rd cutscene entirely for the demo - changed some level geoโฆ
- removed energy spears from the gym shop until i can debug the charging behavior - fixed a bug where satellite lifetime was multiplied by the global time modifier instead of adding it. causing satellites to disappear immediately with "more time" upgrade not iโฆ