Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Captain a ship in a turn-based pirate roguelike set in 1669. Trade and smuggle across a living Caribbean, fire broadsides, board prizes with your crew, explore islands, and retire rich—or sink trying. Play with painted tiles or classic terminal glyphs.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Linux, Windows, Mac (3 downloads)
Changed: Linux, Windows, Mac (3 downloads)
Changed: Linux, Windows, Mac (3 downloads)
0.9.7: Land on the Steam Deck, every button labelled A few small updates in one, all checked on a real Steam Deck. If your controller stopped responding today, that was my mistake: the new official layout went out with its files listed in the wrong place, so S…
0.9.4: Playing with a controller I played the game start to finish with only a controller, launched from Steam on a Steam Machine, and fixed everything that got in the way. This is the work toward Steam Deck Verified. A crash fix first If you use Sail To with …
0.9.3: Clearer screens, saved progress A fixing update. I went through the game looking for things that got in the way, checked each one in the code before touching it, and then played the result on a Steam Machine before shipping it. Two bugs that mattered Fi…
This is the first content update since the Steam launch, and the biggest since Short Voyages. Twelve patches in a row came from your reports; this one comes from reading a game we admire very closely and taking the parts that fit a wooden ship. Lower the bell …
0.8.12 — the title screen answers againA Steam Deck player reported the game freezing at the title screen, unable to play at all. Thank you for that report — it was reproduced on hardware the same day and this build fixes it.It was never actually frozen. The g…
Update 0.8.6 — you can always find yourself Two updates in one: the first Early Access playtest round (0.8.5) and a same-day fix round (0.8.6) built from the first live player reports — keep them coming, they steer these updates. Findable captains A gold chevr…
This update rolls up 0.10.4, 0.10.5 and 0.10.6. Your saves carry over, and a voyage you already started keeps its quests.Look before you leapYou can now look at anything you can see without spending a turn. Press ; on the keyboard, or pick Look around from the…
This update rolls up three versions that were tested on the beta branch: 0.10.1, 0.10.2 and 0.10.3. Your saves carry over. A castaway voyage you already started keeps its old rules and its crew.The castaway washes up aloneA castaway used to start with a carpen…
0.10.0: Islands you can walk end to end, towns that grow, a castaway's road This update changes how the islands are put together, how towns grow on them, and how the castaway career plays. It has been on the beta branch for a few days and it is now the main ve…
0.9.9: The sea has a history, traces of other captains, and bad weeks at the ports This update has three main parts, and a round of fixes to how towns look. The islands and the special sites have names and a history now, and the taverns tell it. In the weekly …
This update has three parts. The game has four new looks to choose from in Settings. A round of fixes and changes came from reviewing how the game plays, mostly on the Steam Deck and on a TV. And the map generation is new: the shore maps are redrawn, and there…
This is the biggest update since Early Access started. It's also the first one you can see from across the room, and the first one you can hear. Music A player told me last week the game needed a bit of sound, at least something in the background. They were ri…
A week and a half of updates — nearly all of it straight from your reports Since launch week, every bug report on the forum and every playtest note has gone into a build, usually the same day. If you reported something: thank you — this is what became of it. T…