Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
70% positive of 31 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Set in the cyberpunk corpo-state of NewHaven, IDLEPUNK is a story-driven idle management RPG. Recruit and equip a crew of operatives, take on contracts across a hostile city, build your reputation, and uncover the stories behind the people working for you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (31 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
contains broken feature and is not stable, export your save and back it up before selecting
A note to current players that want to try out the preview This update changes and rebalances many core mechanics. Because these systems interact in complex ways, some parts of the game may feel unusually difficult, too generous, or otherwise unbalanced until …
Core- Added manual backups management in settings and profile selection screenLoadout- Added a way to browse previous/next operative while in the gear screen via pressing new UI buttons ( keyboard A,D,Left,Right keys also works )Inventory- Added quick-salvage …
Development Update – Mission Rework, Story Plans & Save Warning Hello everyone,Just a small development update.I am planning a rework of the game's basic mission loop so that it's easier to expand it into more end-game activities in the future. Given the resul…
Hello, everyone! This is a "small" update that fixes several issues from the previous patch and introduces further progression and balance changes. Core & UI Optimized Auto-Dispatch squad planning and reduced unnecessary full UI re-renders. This should improve…
- fixed filtering behaviour for fabrication bay
Hello, everyone!I want to thank my friends and all the punks who joined the Discord and/or left feedback on the Steam Community forums. Since I am making this game by myself as a passion project, it is easy to become overly focused on specific issues while mis…
Hello Everyone, IDLEPUNK - Ghost Link is entering Early Access and will soon be available for everyone to try.I wanted to take the opportunity to thank anyone that will play it and/or takes the time to leave feedback.I started working on this project back in 2…