Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This'll be the last one before I release the demo tomorrow. Not much new to report here, but Tank's Grappling Hook ability now throws an uppercut/floor slam when it connects, and there's new muzzle smoke and fire effects on things that make sense
TROUBLE SHOOTERS · PATCH NOTES · SEPTEMBER 7 Four New Horizons Every zone has a new backdrop. Two of them move, one of them reacts to what you do, and one of them comes apart when the Emissary decides it should. Plus a stack of co-op fixes, including one where…
Weapons (Sep 5) Four new field weapons: Minigun (Standard): the Service Revolver's hitscan at 5× cadence, gated behind a 0.5 s spin-up. A tap that never reaches speed still pays out one round. Acid Lobber (Standard): lobbed canister that leaves a corrosive poo…
Steam multiplayer fix (hopefully) The game now induces 66 milliseconds of input delay. The problem was due to what's called 'determinism lockstep', which is how Trouble Shooters handles its multiplayer. Essentially, each PC in a multiplayer session has to 'agr…
This will likely be the last major patch before I cut the demo, so I wanted to get bosses in a more complete state for the purpose of capturing footage. Here's the full list of visible changes, if you wanna read it all: THE HERALD Horizontal Sweep and Dive Bom…
Weapon animations All of DSCO's weapons (with the exception of the Rift Cannon) now have their own little weapon-cycling animations, with the Auto Shotgun and Scrap SMG also receiving brass-ejection treatments Item feedback tuning Riposte Plating and Execution…