Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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79% positive of 24 · Mostly Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-03 → 79% today (24 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The last 6 weeks we've been hard at work with the new open world prototype. We're very proud to announce we now have controllable multicrew starships that can seamlessly warp between zones. As a bonus, we've also completed the initial proof of concept for modu…
We've released our first update of the new year! We finally have a proper assault rifle to bring into the game. The MX-225 Assault Rifle is an accurate 3-round burst weapon that's great for taking out drones and other players. In getting the burst firing mode …
We've been hard at work with the new Phase 2 updates. We're not ready to show off any of the work yet but we were able to finish and polish off a few new improvements that we want to get out the door now. Hope you all enjoy the new update! We're going to try t…
We have a new weapon released this week. The shotgun is great for close quarters combat and is really going to shine in the new station maps we're working on. We've also added some cool new effects for targeting enemies, updated a few of the graphics in the st…
This week's update was focused on fixing up any existing issues or bugs that have been cropping up. Both of us on the team are heading into our Thanksgiving holiday and hope everyone has a safe and fun week. We're still working on the new re-release plan we me…
This week's update was focused on fixing up any existing issues or bugs that have been cropping up. Both of us on the team are heading into our Thanksgiving holiday and hope everyone has a safe and fun week. We're still working on the new re-release plan we me…
After close to 6 years live, we are beginning steps to retire Orbital Strike: Arena. We have begun the process to remove the game from sale on Steam and will be shutting down the dedicated servers shortly after. While we were not able to bring Arena to the suc…
For the past 3 years since our last update, we’ve been working in the background, prototyping new ideas, attempting to update Orbital Strike: Arena to a release state. Unfortunately, the game never was as successful as we hoped. We released too early with not …
The last 6 weeks we've been hard at work with the new open world prototype. We're very proud to announce we now have controllable multicrew starships that can seamlessly warp between zones. As a bonus, we've also completed the initial proof of concept for modu…
We've released our first update of the new year! We finally have a proper assault rifle to bring into the game. The MX-225 Assault Rifle is an accurate 3-round burst weapon that's great for taking out drones and other players. In getting the burst firing mode …
We've been hard at work with the new Phase 2 updates. We're not ready to show off any of the work yet but we were able to finish and polish off a few new improvements that we want to get out the door now. Hope you all enjoy the new update! We're going to try t…
We have a new weapon released this week. The shotgun is great for close quarters combat and is really going to shine in the new station maps we're working on. We've also added some cool new effects for targeting enemies, updated a few of the graphics in the st…
Tonight's weekly update brings the long awaited voice chat feature. The Left Grip buttons will transmit to your team while the Right Grip buttons will transmit globally. We've also added some new graphical effects to indicate who's talking and a way to mute pl…
We've simplified the way players grab, obtain, and reload weapons. The feedback that we've received is that the previous system was overly complicated, and un-intuitive. Today's update goes a long way toward making the basic combat system fun and exciting. We …
The planning and work for the new content update is coming along nicely but we have some incremental improvements that are ready now. We're planning on continuing to release these small improvements on a weekly basis as we work on finishing our first big updat…
The planning and work for the new content update is coming along nicely but we have some incremental improvements that are ready now. We're planning on continuing to release these small improvements on a weekly basis as we work on finishing our first big updat…