Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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71% positive of 46 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Defeat The Necromancer and free the world from his evil! An Idle/Incremental inspired by RPGs and Roguelites: choose between Soldier, Ranger or Mage, die and rise again keeping your innate experience, automate your actions and reincarnate until you end the curse that drains your life.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (46 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Stability on Windows The game now ships its own copy of WebView2, the Microsoft component that draws the window, and no longer depends on the version installed on the system. That way a Windows or Edge update can't change how the game works Because of that, th…
Combat If the hit of an enemy that fights with hits (end-of-chapter bosses, unique bosses and groups) would go over 90% of your max Life, it now hits sooner and softer, with the same damage per second. The tooltip shows how often it really hits This fixes a pr…
Combat Stop at N% in hit-based fights (bosses, hit-based quest fights and fort assaults): the character keeps attacking while the hit fits without going past the chosen percentage. If the next hit would go past it, the fight stops there and that attack does no…
Daily reward New daily reward system: every day a notice appears that, when you click it, gives the character 2 hours of offline time One per character: each character has its own It does not stack: if you do not use it, the next day it goes back to 2 hours, e…
Steam Deck New Steam Deck layout on Linux devices: the game is split into two screens, Actions and Automation, with the panels at a size made for the console's screen On the Steam Deck it turns on by itself the first time. You can change it in Settings Interfa…
Default Combat Plan New "Combat Plan" button in the Automation header. It opens a plan with the order of your attacks and their conditions, which applies to every fight where you have not changed anything Whatever you change in a specific fight takes priority …
I'm working on version 1.1, which adds three new chapters, and it's already pretty far along. I'm splitting this into two parts. The first one covers the general stuff with no spoilers, and further down I go into what each chapter is like inside and how you re…
1 item on Steam, newest first.