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This is the fifth and final article in a series explaining the core mechanics of reWinWar. In this article, we will cover the victory conditions and the remaining mechanics that haven't been discussed yet.The victory condition is simple: to make sure that the …
This is the fourth article in a series explaining the core mechanics of reWinWar.Units fight. That's what they do. Now let's look at how they do it.reWinWar is about commanding armies, not individual military formations. In fact, the Player has rather limited …
This is the third article in a series explaining the core mechanics of reWinWar.In this article we will talk about Units. In reWinWar Units differ somewhat from the standard wargame formula. reWinWar operates on a much larger scale than most wargames. Instead …
This is the second article in a series explaining the core mechanics of reWinWar.In this article we will discuss Zones. Zones are the fundamental building blocks of reWinWar. Almost every interaction with the world happens through them. If there is no Zone som…
This is the first article in a series explaining the core mechanics of reWinWar.In reWinWar the game world is divided into rectangular-shaped Zones that cover most of that world. Zone's purpose is to hold buildings, military Units and contribute money to the n…
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