Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- center the clock - paint have to be refill on a painting time basis - empty bucket removed from levels -> will be added as trap later
avoid menu button to quit pause mode inside in-game menu
List of bug fixes Fixed screen alignment on non-16:9 devices - black bars may appear around the game Fixed menu navigation on the multiplayer selection screen Fixed right-stick aiming not working while the tail is stuck in an object Changed the tail drawing moโฆ
Add a deadzone to the climb up/down control + make the control progressive instead of 0/1 โ already implemented, increased to 0.3 Changed left/right move mode while hanging to be more reactive with a long push Player select โ Ready: indicate that players need โฆ
Todays bug hunting : Tutorial localization No more tutorial soft locks Global: labels can no longer be focused by mistake Option menu: language selection is now operational Option menu: paint selector is now operational
small fix in rpt status