Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 14 · Positive · Live from Steam
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Climb your way to the top of the map and defeat the Koth.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (14 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
In game music added. Thanks to https://casperwhitehead.wixsite.com/pixeljuice-music
A final beta is now available on the beta branch. It's been a while but V2 is almost here. In this latest version: - Leaderboard option to show top scores - Better support for Valve Index Controllers - Energy bar broken up a bit - Lots of tutorial updates/fixe…
A beta of Koth is now available, containing a new Classic Mode. In this mode, movement is more difficult and requires consideration. You first must spend 3 energy points building an Avatar on the square you wish to move to. Then you can teleport into it and fi…
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many …
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many …
A quick release to add an "invert mouse" option for our Non-VR players.
We're pleased to announce that version 2.0 of Koth is now available. For this release, we've added a new Classic mode, which may be vaguely familiar to those of you who remember, shall we say, a game similar to this one from a good few years back. Not the same…
A quick release to add an "invert mouse" option for our Non-VR players.
This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and mad…
We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier a…
Quick gameplay video enclosed. https://youtu.be/KeI9mlcQuvk
Quick gameplay video enclosed. https://youtu.be/KeI9mlcQuvk
So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code…
- Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneat…