Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 25 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Build an esports org from a scrappy roster into a world champion. Scout raw talent, design your own set plays, and outcoach rivals who adapt to your tactics. Grind from open qualifiers to grand finals in a scene where every win and loss makes headlines.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 80% today (25 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Changed: Shared content (1 download)
Latest Early access version
A data and world update for the sale week. The data screens now show what happened instead of only listing numbers, the AI transfer market stopped making obvious mistakes, and the news feed stopped repeating itself. Data Charts on both pages (Compete > Map Dat…
A screens pass this week. The two screens where you pick and draw your sets were rebuilt, with a few visual fixes around them. Match Set selection screen reworked. The set panel that opens during freeze time on the match HUD now shows a preview: before you loc…
Second weekly build. Two things this week: the engine doing what your tactics panel tells it, and an inbox that stays fast in a long career. Match engine Orders are binding. The HIDE order was quietly opening the hunt gate, and after the plant the team went lo…
From now on FRAGLINE gets an update every Thursday. A fixed rhythm: you know when the next one lands, and I know what I am shipping. This first weekly build is a small one, and almost all of it came from your suggestions. Keep them coming. What you asked for P…
Thanks to everyone who sent a report. Most of these came straight from you.
First of all, thank you to everyone who bought the game during Early Access and reported bugs or shared feedback on Discord or Steam. I believe FRAGLINE: Esports Manager has now become a more stable, deeper, and more fun management game that appeals to a wider…
Hey managers,The FRAGLINE demo has been updated to the 1.0 version. If you tried the demo before, now is a good time to jump back in and see how much the game has changed.Want to see everything that’s new? Check out our full 1.0 changelog here: Your feedback h…
FRAGLINE 1.0 arrives on November 2 Hey everyone, On November 2, 2026, FRAGLINE: Esports Manager leaves Early Access and becomes version 1.0. This is a long post. It has to be. Since the last update on September 30, the game changed more than in any month befor…
Hello everyone, To give the game a clear development rhythm, I'll be releasing an update every Thursday from now on. The only exception is critical bugs: if something urgent comes up and needs fixing, I'll still push a patch the same day or the day after. The …
Thank you to everyone who picked up FRAGLINE: Esports Manager after the Early Access launch two days ago and sent feedback. The game is already well ahead of the version that went out on day one, and that is thanks to the bug reports and feedback coming from t…
The career layer has been rebuilt. World ranking, seasons, sponsors and contracts now run on real dates, which clears up the sponsor renewal bug and the calendar mismatch that blocked some saves.27 changes: 10 new, 8 fixes, 9 balance. Last update of the week, …
I went with Early Access because the core of the game is ready and I want to shape what comes next together with you. The match engine got a serious rework in this build, but my real goal is to push it further with your feedback and to deliver it with a 3D mat…
Hello,FRAGLINE: Esports Manager enters Early Access on August 26. A 15% launch discount will be active through the first week.Three major updates are planned during Early Access:Stability: critical bug fixes, save file reliability, transfer and match simulatio…
Hey everyone, Last time I said the next dev log would be about the match engine, specifically how the AI plays save rounds. This is that one. There's also a Discord server now. Details at the bottom. What a save round should look like You've lost the round. Tw…
Hey everyone, FRAGLINE hits Early Access on August 26, and there's a demo up right now if you want to try it before then. Two things landed this round: the in-game esports portal finally has real photos, and player contracts got a complete rework. Next time it…
1 item on Steam, newest first.