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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Quick patch to fix the issues I found with the latest release. Hopefully more won't come up but I'll keep my eyes peeled and test more thoroughly.Make sure to report encountered issues in the discord.Until next time.
This new update brings new changes to the neighbourhood and lot system, and revamps the existing architecture for future updates. Doors should also now open properly, and build placement of them should be more robust. There is probably a few small things I mis…
This new update brings a couple small updates to fix the character creator and in-game character flow for consistent visuals. Sorry for any issues!Until next time.
This new update brings a few small changes including:-rudimentary wall hiding-small adjustments to the basic character creation system-added skin tone slider-added basic clothing system (no options yet, sorry D: )More to come later!Until next time.
The nature of development can be fraught with difficultly, and while this decision to pivot was difficult, it was necessary. Why? The market space seems now saturated with modern life sims. That means doing something else. But this game will still have: 1) a l…
With the demo launching, I'd like to add a few notes on its state.A Couple NotesRight now it is more like a simple bounded creative mode. There is a small limit to what can be done as the house funds are limited but I'll add some ways to get money in soon with…
Hi!Allow me to introduce myself, I'm Ted, main dev on slice. I'm from Canada and I love strategy and sim games. We'll come back to that in the future but for now lets talk about slice.slice is an upcoming life sim game that I'm developing. Its lofi and psx sty…