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Welcome Dustlanders to our first monthly update, this time featuring the game vision and the first steps in the game. Covering the first four dev diaries, and including some responses to common questions in the video!Featuring:Pelly - Community ManagerDan - Ga…
Welcome back Dustlanders, another lore video for you today this time encountering the relic smuggler in the ruins of Tacoma.And we will see you again in another Dispatches from Afterworld video in the next month, so fair trails to you until then.
Hello Dustlanders!The last month we have had a good few posts, videos and more coming in about the game. Which can be seen below!Dev DiariesVideosWe had our first Lore video this month, covering the water merchant's warning.Then our Monthly Update Video coveri…
Hello and good fortunes to you, dustlander! Today I want to tell you a bit more about another important game concept - perhaps the most important - as it is that which you embody when playing Afterworld.So lower the volume on your geiger counters and perk up y…
Hello and Happy Wednesday Dustlanders! My name is Tudor and I am a game designer on Afterworld. After being an avid dev diary devourer for almost two decades, it is with great delight that I get to pen this dev diary for the first time. Anyhoo… Today I want to…
Paradox wants Afterworld to kickstart a new era of grand strategy. With a Fallout-style setting and approachable gameplay, I think it can. Read the full story on PCGamesN: Paradox's Afterworld ditches history for Fallout-style fantasy, and that's its biggest s…
Welcome, Dustlanders. The world of Afterworld is an interesting place, dive into our first video exploring the lore throughout the world. This time encountering the water merchant, a man who's found his own kind of beautiful in the dust!Dispatches from Afterwo…
Welcome back Dustlanders! Today we continue the adventures of the Bunker Cats. Last time they had gotten their first settlement running and food and water processing too.Having progressed further in the quest chain for Shelterborn, our band also gains enough p…
Greetings! Shake off the dust and join us at the fire for another development diary! Today you will hear the first tale of the Bunker Cats as I walk you through the beginning of the game and give you some design intent along the way.Afterworld starts off with …
New post-apocalyptic Paradox grand strategy game Afterworld draws inspiration from Hearts of Iron 4, but aims to suit a broader audience. Read the full story on PCGamesN: Paradox's new apocalypse strategy game Afterworld aims to please players who "bounced off…
Hello Dustlanders!Next week we have our next dev diary, on the 16th, but before then we shared an interview with Dan Lind, Game Director of Afterworld last week. Covering the game’s vision and ideas, as well as some gameplay.Now if that wasn't enough for y’all…
Everyone knows Old America existed. Nobody is sure what it was like. The Ancients were many, certainly, and built great towers. They tamed machines, but their machines have forgotten humanity and gone feral. The Ancients had the science to do whatever they wan…
Hello everyone and welcome to the first dev diary for Afterworld! My name is Dan Lind and I am the game director for it. This is what I have been doing the last few years since I handed over Hearts of Iron IV, it feels good to be back talking to you guys and d…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.