Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A bullet hell parry roguelite where your shield is the only weapon. Catch enemy fire and send it screaming back through 100 waves, endless hybrid-boss gauntlets, and a mountain of loot. Seven Reapers, one rule: Don't Shoot, Send it back!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Patch 1.2.0 — THE CIRCUIT Your run draft just got a brain transplant. Until now, most of what you picked mid-run was a number going up. 1.2.0 flips that: power between runs is numbers (Arsenal, gear, Ascendancy). Power inside a run is rules. The draft now hand…
Your next run starts before the first bullet flies. Update 1.1.7 overhauls DEFLECT’s menus with clearer loadout management, more readable screens, and smoother controller navigation. - Arsenal overhaul: Reapers, permanent upgrades, Cosmetics, and Ascendancy no…
Update 1.1.6 delivers a major interface and readability overhaul across DEFLECT. The Arsenal has been reforged with dedicated spaces for Reapers, permanent upgrades, Cosmetics, and Ascendancy. Each section now offers clearer requirements, live previews, improv…
This update sharpens DEFLECT’s combat readability, gives every sector and boss a stronger mechanical identity, and makes progression easier to understand. • ONE ACTION, ONE SOUND: repeated combat effects no longer alternate between recordings or random pitches…
Started implementing a new sound-effects layer! Combat and menus now have initial sound effect to help with the overall feel and audio feedback. This is still a work in progress, so thoughts and suggestions are always welcome!
- SELECT MODE, REBUILT: every deployment mode now has dedicated scene art, a distinct tactical emblem and a unified command-deck card treatment. Hovered cards expand immediately; selected cards remain expanded so the active deployment is always obvious. - LIVI…
1 item on Steam, newest first.
