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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Combat and progressionAdded run difficulty scaling. Enemy stats now scale up as the campaign progresses, keeping later dungeons and battles a meaningful step above the opening encounters.Added primary-character death succession. When your lead character falls,…
Accessibility & Controls UpdateAdded localization for Simplified Chinese, French, Japanese, and Spanish, with an in-game language selector in SettingsAdded full controller support — playable end to end on gamepad, with on-screen button prompts and full menu na…
Vanguard's Descent 0.2.0Combat and characters- Completed and refined the playable combat kits for Remi, Ian, and Aria, including Basic Attacks, Skills, Focus Skills, Ultimates, passives, animations, effects, and targeting behavior.- Completed the shared Dodge …
These changes are intended to address a lot of feedback that I've received from watching people play my game.- Combat now alternates between Player and Enemy phases.- During Enemy Phase, your primary character can still Basic Attack and Dodge. Supporting Basic…
- Supporting characters will now use their Skill and Focus skill abilities automatically (Ultimate still needs to be used manually but is on tap now)- Simplified tutorial- Recommended rewards for your arachetype path will now have a thumbs up icon- You can now…
0.3.3 - UI Redesign (2026/10/13)Full redesign of all UI in the game Added a bunch of sound effects to the gameAdded underlying architecture for achievementsAdded Mac supportSome bug fixes here and there
I'll keep this short so you can discover the changes on your own:Full archetype balancing and rework - All archetypes archetypes now have some kind of visual element to it whenever you play into it Added simplified descriptions for rewards, making it easier fo…
0.3.1 — Camera and animations Massive animation updates Camerawork for most enemy timestop attacks Added overlord intro Fodder enemies are now spawned periodically All environments are playable in the demo Added some physics to all playable charactersBug fixes…
This is one of the biggest patches since launch! Ability target selectionSkill, Focus Skill, and Ultimate now open a target-selection screen. Combat freezes while the screen shows the ability's name, icon, and shape (Single, Blast, or AOE), and a pulsing red o…
Characters and progressionAdded Alden: The Vanguard, the fourth playable character and the first unlockable character. Alden can join as a supporting character through a Character Acquisition stage; meeting him permanently unlocks him as a selectable starting …
Version 0.2.3 Update:Official Demo Release!Combat and progression- Added the current three-character archetype matrix: Remi (Break, Consume, Stacker), Aria (Support, Debuffer, Summon), and Ian (Summon, Support, Break).- Reworked the reward catalogue around cha…
Pyro 0.2.1 Changelist:- Added the tutorial, a complete guided intro (the Overlord's Room) covering combat, abilities, and rewards.- Skills now use cooldown charges instead of the old resource model.- Fixed a bunch of bugs- Refactored a bunch of stuff in the ba…