Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
HIRUN has moved from Godot to Unity. This has been a substantial rebuild, but the goal was always to keep the game you know: the same rhythm-driven combat, chaotic hordes, and strange combinations of upgrades. We wanted a stronger foundation for all of that, w…
Stability updatesNew OVERLORDs have been added, there are 3 OVERLORDs now for 2 different run TiersGame completion menu now displays detailed calculation for the final scoreReworked HR attack animation to match the intended designOVERLORD phase now has Bucks r…
Stability updates
Main menu layout updates Discord invite button added Co-op polish up
GameplayOnce you’ve taken an upgrade, modifier, or weapon, later rolls for it won’t drop below the best rarity you’ve already gottenChests offer weapons a bit more oftenCoil Sync stacks properly againWeapon offers on level-ups and chests are less flakyPerforma…
Gameplay Slide reworked: ~1.6s burst that decelerates, no cooldown, snappier start feel Enemy knockback hits harder and cleaner (instant shove + short coast) Chance-based modifiers buffed so they proc more often Feel & Feedback Low HP: stronger black edge vign…