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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
\・Reduced rendering load on the menu screen and enhanced graphics・Resolved an issue where the cutscene in Mission M.02 would stutter\・Added the ability to set vertical and horizontal camera speeds independently・Added the ability to adjust volume at any time vi…
・Fixed an issue where the game would crash due to the GPU.・Mission S.02: Added a cutscene/event for falling off the bridge.・Mission M.02: Increased the visibility range so markers remain constantly visible.・Made minor text adjustments to reports.
・Revised the GPU configuration method.We are currently investigating reports of crashes caused by the GPU.If you did not experience any issues with the previous version, there is no problem with skipping this version.
・Adjusted the difficulty level for Normal Mode.・Unified the names "Synchro Charge" and "Synchro Guard" into "Synchro Barrier," and updated the content of related tutorials, reports, and other materials accordingly.About Synchro Barrier:There are no changes to …
・Added processing to filter out minor noise from stick inputs.・Added a feature to toggle movement controls between WASD and Arrow keys for keyboard and mouse input.・Changed the trigger threshold for the EN warning sound from 20% remaining to 30%.
I have released the trial version of CodePhantom.I hope you give it a try, and look forward to hearing your feedback and impressions on our message board or social media.Also released a new promotional video.
I launched the Steam page for *CodePhantom* today, July 10, 2026.I am hard at work on development, aiming for a release sometime in 2026. If you're interested, please add it to your wishlist and stay tuned for further updates!I also occasionally post progress …