Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This will be the last build barring urgent bug fixes that will take place before Next Fest and Early Access. Changes General: -Several advanced AI enhancements for Bertha's investigations and chasing. -Changed flashlight so it won't blink when Bertha is close โฆ
Changes General: -Revert Bertha's audio back to grumbles due to playtest feedback. -Increased the tension clip timeout during a chase so it's not cycling on vision loss. Trailer Park: -Fixed a UI bug causing the door code to overtake the controls panel.
Changes General: -Replaced Teddy with a new model (Buttons) due to a potential licensing issue before the game goes to Early Access. -Added an XRay outline for the ritual spot after the 10th bill, so it's easier to locate to start the ritual. Asylum: -Lightingโฆ
Changes General: -Updated build to Unity 6000.6.1f1 -Added a keypad and code system, replacing one key per round with a code that needs to be found. The spawn location and code will randomize each round. -Added voice lines to Bertha for playtesting. Additionalโฆ
Changes General: -Fixed a bug with lighting that occurred after light mode conversion. -Fixed a bug with the picture jump scares that was rotating them so they clipped into walls. -Added a spherecast check to prevent additional effects being applied through waโฆ
Build 0.33.3b released. Changes General: -Fixed a bug that was causing bill highlight lights and lore highlight lights to go off after picking up a red herring bill. School: -Added a small hallway from the ag room to the locker room so the ag room doesn't feelโฆ