Last 7 days · history since Nov 5, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
To Type a Tale is a fantasy choose-your-own-adventure story where the only method of interaction is typing. Story progress, choices, and menus are all achieved through typing highlighted words.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Latest update, possibly broken.
These past two weeks were about finalizing the text and music. Chapter 4 was written and all the music was created. Other tweaks were added based on some feedback and testing. Both versions of chapter 4 are now written. Both are relatively short compared to th…
No code changes this week, just more story! Specifically, chapter 4a (ground assault) has been written. I also put together the music for chapter 2 and decided on the music themes for chapters 3 and 4. Chapter 4 does not involve any choices, just reading and t…
This week involved finishing the story for chapter 3 and the finalizing of all achievements. As a bonus, I put together a guide for unlocking all the achievements. There are now 28 achievements: 8 achievements for activating/defusing the 4 challenge word types…
This week saw the completion of the encounter side-stories in chapter 3 and the beginning of the interrogation sequence. I also added a few debug tools to help with checking my work on the more complicated parts of the story. The final encounter side-story — w…
This devlog series's purpose is twofold: to keep alpha/beta players up-to-date on what is happening with the game's progress, and to give fellow indie devs a peek into how I work through dev challenges. What I realized today is that I haven't detailed how I ma…
As promised last week, this week saw the implementation of Steam achievements and the completion of chapter 2. A few other minor changes were made, but those two ate up most of my week. Steam achievements were actually remarkably easy to implement... when runn…
The full version of To Type a Tale is now available! Experience a fantasy/sci-fi choose-your-own-adventure story spanning 4 chapter, 20,000+ words, and 6+ endings, all through the unique interface of typing everything on-screen. Text, choices, and menus are al…
Lots of non-game-related obligations have been popping up, which have prevented me from making much code progress, which is why I skipped last week's update. However, enough progress has been made to justify another update. The most important update this week …