Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ur biggest quality-of-life pass yet: start every run with a shop and a plan, a fully reworked consumable control scheme, and a wave of automation that handles the busywork so you can focus on the killing. ⭐ Headliners Pre-Wave Prep Phase. Runs now open into a …
- Remapped consumable usage - Added enhancements to between wave functionality
The last change fixed multiplayer wohoo! Adding better tracking for multiplayer moving forward
Changing buffer size limits and other similar knobs to fix these lag issues.
Improving the situation surrounding multiplayer connection issues, improved logging as well - hoping this narrows down the problem (or fixes it)
Staging multiplayer improvements here to get to the bottom of it