Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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33% positive of 15 · Mostly Negative · Live from Steam
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Best Buds vs Bad Guys is a 2D run ’n’ gun from a game developer Dad and his 11 year old son, with a special message behind it. Travel to 11 different worlds, all presented in classic 16-bit style, with a catchy chip-tune soundtrack and lots of over-the-top weapons!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-01 → 33% today (15 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small new build update - This will be the final update of 2016 as we are off now until the New Year. FIXES: - Platform Jumping fix so that your not dragged along with the platform when you jump - Level 1 thrown barrels are shootable - Stationary diagonal sho…
1) Intro sequence and all teletype messages When you skip, it now shows the whole dialog BEFORE skipping to next screen 2) ESC quitting the game when in main menu - ESC now moves the cursor to "EXIT GAME", instead of just quitting 3) Fixed some control mapping…
Hi all, It has been a few years now since we released Best Buds vs Bad Guys. Since then, some of the team have moved on, and the game itself didn't sell many copies. As such, given that we can no longer support or make additions to the game, we have decided to…
Hey all Platform Maker is a continuation of our platform game journey, which began with Life of Pixel. EVERYONE CAN PLAY & ANYONE CAN CREATE Add enemies, blocks, power-ups, gravity pads, traps and much more. http://steamcommunity.com/sharedfiles/filedetails/?i…
Hey all Platform Maker is a continuation of our platform game journey, which began with Life of Pixel. EVERYONE CAN PLAY & ANYONE CAN CREATE Add enemies, blocks, power-ups, gravity pads, traps and much more. http://steamcommunity.com/sharedfiles/filedetails/?i…
Fixed : platforms not respawing when they go offscreen.
Fixed : platforms not respawing when they go offscreen.
Stability update FIXES: - End of Level Lockup - Down Shooting Enemy lasers Lockup was due to an incorrectly setup enemy weapon which messed up end of level cleanup. Weapon has been fixed and safeguards implemented so that a similar error wont cause this issue.…
Stability update FIXES: - End of Level Lockup - Down Shooting Enemy lasers Lockup was due to an incorrectly setup enemy weapon which messed up end of level cleanup. Weapon has been fixed and safeguards implemented so that a similar error wont cause this issue.…
The Mac and Linux builds are now live. Please let us know if all is good - we have tested them via a PC rig, but we don't own an actual Mac system at the moment - so if you spot anything odd at all, please let us know.
The Mac and Linux builds are now live. Please let us know if all is good - we have tested them via a PC rig, but we don't own an actual Mac system at the moment - so if you spot anything odd at all, please let us know.
A small new build update - This will be the final update of 2016 as we are off now until the New Year. FIXES: - Platform Jumping fix so that your not dragged along with the platform when you jump - Level 1 thrown barrels are shootable - Stationary diagonal sho…
1) Intro sequence and all teletype messages When you skip, it now shows the whole dialog BEFORE skipping to next screen 2) ESC quitting the game when in main menu - ESC now moves the cursor to "EXIT GAME", instead of just quitting 3) Fixed some control mapping…