Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
66% positive of 6 · 6 user reviews · Live from Steam
Loading reviews from Steam…
MORHVAL is an old-school first-person fantasy sandbox RPG. Build a life in Ravenglaire, improve the skills you use, and rise through rival factions. Buy a home, study magic, or lead territorial campaigns on tactical battleboards and fight for control of the province.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 66% today (6 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Update 0.7.5 is here!This update brings a major visual and atmospheric overhaul to Ravenglaire, alongside important stability improvements, gameplay fixes, and quality-of-life additions.Our goal is simple: to make the world of MORHVAL feel more alive, immersiv…
A small corrective update focused on a few issues found during normal gameplay. Freight Jobs Freight jobs should now be much clearer when you arrive at the pickup location. The objective now identifies the specific person you need to speak with, the map marker…
Hello everyone!Update 0.7.1 is focused almost entirely on bug fixing and stability.After the release of 0.7, I went through a new audit of several systems, including settlement captures, shields, roads, the Veil, Vyleish settlements, quests, interiors, and NPC…
Before anything else, I also want to apologize for being a little absent from the community over the past few weeks.Development completely consumed my time, and I ended up spending much less time talking to everyone than I wanted to. I'm sorry about that, and …
A few small changes ended up slipping through unnoticed during the larger 0.3 update. I caught them afterward, along with a couple of small things that still needed a final pass, so I’ve pushed a quick follow-up update to clean them up! Added Mark and Recall a…
A new update for Morhval: Ravenglaire is now available.This update expands one of the systems I have wanted to develop for a while: making the cities of Ravenglaire feel less like static locations and more like places whose future can actually be influenced by…
First of all, I want to apologize for this update arriving later than I originally planned.0.3 became much, much bigger than I expected.Every time I thought I was close to finishing it, I found another system that I wanted to expand, another rough edge that ne…
Hello everyone!I wanted to share a little about what you can expect from the future of Morhval: Ravenglaire during Early Access. THE NEXT UPDATEOne thing that currently bothers me is how mechanical some of the quests can feel. This is already being worked on f…
Some of you may already know Morhval from its original form: a text-based RPG built around choices, consequences, character development and the freedom to create your own story. That was where this world began. As the project continued to grow, its ideas becam…