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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, Juanmao here. The free Demo has been updated again, with new builds for both Windows and Mac. No big new systems this time. I mostly fixed the things you've pointed out over the last few days, and swapped in a batch of new visuals while I was at i…
Hi everyone, Juanmao here. The free Demo has just been updated, on both Windows and Mac. In my last progress recap I said most of that stuff wasn't in the Demo yet. Now most of it is, so here are the highlights. Campaign and story The Campaign now has three ma…
Hi everyone, Juanmao here. The Demo has another update, and it's free to download on Steam for both Windows and macOS. This one mainly covers three things: the prologue, the battle visuals, and stutter. Prologue: two fights, no choices The prologue for new sav…
Hi everyone, Juanmao here. After Demo v3 went live, some of you said the battles looked a little plain. Others wanted the tutorial to get out of the way. This update tackles both, and it's available to play on Steam now. Battles finally look and sound differen…
New players now go straight into Stage 1. The prologue becomes in-battle subtitles, and naming comes later. This part is still under construction, so it is not the finished version yet. Defeat guidance has changed too: advancement is folded into the upgrade st…
This time I sorted out the support roles. Shields now come from the appropriate classes, and I went through the physical and magical damage paths too. Shield-related equipment is still useful, so your collection has not gone to waste. A few awkward display iss…
Hi everyone, Juanmao here. The trailer on the store page has been updated, and it's all footage from the development build. So here's a progress recap: the main changes in the development build compared with the current public Demo. To be clear: all of this is…
Hi everyone, Juanmao here. Since the Demo update on October 23, a lot has changed in the development build. Some of it reworks how things used to work, and some of it is brand new and hasn't come up before. Here's all of it in one go. One thing first: everythi…
Hi everyone, Juanmao here. Demo v3 is coming on October 20. The last version stopped at stage 200. This time you can keep going all the way to stage 800, with plenty more room to build your team. Here is what I have been working on. Some new faces at the Agenc…
Hi everyone, I'm Juanmao. Thank you to everyone who has tried the demo these past few days! Demo v2 is now available. I've added quite a few things to our little agency, so here's a look at what's changed. From 60 stages to 200 The first demo ended at Stage 60…
The Idle Agency Demo is live on Steam! You can download and play it for free now! From the first spark of an idea to seeing the heroes take their places on the battlefield, this little agency has slowly come to life through countless changes and reworks. Being…
Hi everyone, I'm Juanmao, the developer of an indie game called Idle Agency. The battles run automatically. You figure out the formation. Arrange your heroes on a 4×4 grid and let them fight. Progress continues while you're offline, so you can return to a pile…