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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As we gather feedback we will continue to support the demo and use it as a playtest methodology until we get the game to a point we feel like we can focus on content and going "wide" on development.Combat ChangesAll melee attacks have been adjusted to be more …
New: Hook SlingHook sling is now the default hook defense maneuver. If you get non-parry timing you can yeet enemies, drones, etc. into walls, through destructibles and more.New animations from the last patch that look way cooler.New: ParkourPlayers can now le…
New: Hook SlingOnce an enemy is on your hook, press Attack or Alt Attack to sling them.Slung enemies tumble through the air and crash into whatever they hit. They knock down other enemies, smash shelves and breakables, and get pinned when they hit a wall.Brute…
Bug Fixes Overlapping tutorial voice lines: advancing tutorial steps quickly no longer plays two lines on top of each other.No mouse cursor in the co-op lobby: a host going from the main menu to the co-op lobby no longer loses the mouse cursor and gets stuck.E…
NextFest Patch #3GameplayTarget switching is far more responsive. Steer with the move stick or WASD toward a new enemy and turn the camera that way (mouse or right stick), and your attacks switch to that enemy straight away, even mid-combo. You no longer have …
NextFest Patch #2 Bugs - Fixed hosting failing with "failed after 1 retry" on slow connections (seen heavily in mainland China). A slow lobby reply could land on the next attempt's session and break it. - Fixed pressing Host more than once starting two hosting…
We are thrilled to announce the release of our demo on September 28th. It will be available at 9AM EDT (NY, US time). See details below:Demo Features & ContentCore gameplay loop: Tutorial, Safehouse intro, day & night mission, Warehouse missionQuick Play: Jump…