Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Fixed UI scale for Ultrawide screen resolutions - Added snap intervals to the UI scale slider
Added clear Standard Order and Emergency Order indicators and elevation-level labels to evacuation controls, with updated order icons. Updated Signal Tower controls and terminology to distinguish Standard and Emergency Orders, and clarified how the Emergency Eโฆ
Thanks for continuing to test and share feedback. This update focuses on info readability, stockpile control, and logistics reliability. Changes: - Added a new warning for buildings that are not connected to a depot/stockpile network. - Improved how building-sโฆ
change log: fixed colonists' death / dead state fixed some instances of colonists stuck and not moving fixed colonist stale work state on load fixed tutorial re-triggering on load fixed reappearing monuments/interactable objects fixed ambient audio not reactinโฆ
Fixed audio sliders for Music and SFX (some Ambience still doesn't react to sound slider settings) Added a button to cancel demolish actions (in the build panel next to Demolish) Fixed starting resources duplication on save reload Fixed item production bugs blโฆ