Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improved the synchronisation of enemy animations to the music, in the frog level
Nerved frog and ballerina on normal difficulty levels + clear feedback when being hit
Made small tweeks around player feel and animation
New graphical and animation overhaul of frog boss
In this small update we've updated the main character design to a more painterly design, to fit better in the game
mini fix for v3, second ballerina spawn visuals
From Concept to PlaytestI put together a three-minute video talking about how Not My Tempo evolved over the past year, from the first prototype to where it is today. It's pretty fun (and slightly painful หsteammockingห) to see those early versions again.