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Designing New Enemy Models Our previous models were replaced with completely new designs built from scratch. We mapped UVs onto texture palettes to define color placement and assigned specific materials to ensure accurate lighting responses for metal, armor, a…
Welcome to our latest devlog. One of the key elements that make action games unforgettable is the enemy AI. In this update, we are breaking down how we built the AI system for our enemies and the logic behind controlling huge groups. Line of Sight and Motion M…
Hey everyone, welcome to Devlog 19 for Dawar: Ashes of the Snow! In this devlog, we are sharing how we made our enemies much tougher to beat, alongside some exciting visual upgrades. Upgrading Enemy Combat Previously, enemies had no way of avoiding strikes, ma…
In this update, we address traditional loading screens associated with level transitions, fast travel, and respawning. To maintain immersion, we designed a hub area called "The In-Between," representing a transitional realm between life and death. The In-Betwe…
Hello everyone, It has been a year since we started developing a combat-focused action game without a UI. Our new video explaining how our game evolved from its movement system to combat mechanics throughout 2025 is now live. Key Developments in the Video: * C…