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Explore procedurally generated surface zones in a combat vehicle, battle hostile entities, collect resources, and extract safely before fuel reserves are depleted.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
### Update Notes **Vehicle System** - Reworked the vehicle skeleton, replacing the original sample skeleton with a custom-built structure. - Improved the skeleton architecture to provide a foundation for future vehicle types and features. **Map System** - Addeโฆ
Added a new vehicle body, available at a required zone level. Fixed issues found during gameplay testing. Made minor UI adjustments and improvements.
* Improved UI clarity and usability. * Added mouse button and Left Shift key icons to make controls easier to understand. * Added operation hints to help players navigate menus and interact with items. * Updated localization across multiple interfaces. * Made โฆ
Fixed the inventory display in the Recovery Outpost. The inventory UI now correctly displays all 20 vehicle inventory slots. Made minor UI adjustments for a more consistent inventory experience.
Fixed an issue where important facilities could overlap during placement in randomly generated levels. The placement logic now tracks occupied positions to prevent overlapping placements.