Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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71% positive of 7 · 7 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-02 → 71% today (7 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Contract-signing ceremony (suggested by Jaxaloth): signing a client contract now drops a parchment scroll in, the quill writes the agreed terms, you click to sign with your character's name, the wax seal lands and the contract flies into the Quests tab. Real p…
"Generate lore" on legendary gear works again. Thanks Jaxaloth. The mission summary now counts wounds from critical hits. It used to say "no injuries" while heroes were hurt. A severe critical-hit wound now also blocks Critical Success in dungeons you play you…
- Heroes out on a contract can't be hired or offered a retainer until they are back; their card shows when. - Client negotiations have a Heroes button: see your retainers and the city pool, and who is away, without leaving the talk. - The quest report's Injuri…
- Auto-equip now upgrades: it swaps in the best guild gear for every slot, on the Armory button and a new Auto-equip button on each hero card. Replaced guild pieces go back to the armory; a hero's own pieces go to his stash. - The gear swap list on the Quest P…
- Resting in a lair and clicking away from the result no longer skips the ambush. The fight comes either way. - New Game: starting gold is your call. Default keeps the 550-750 roll, or type your own amount, up to 99,999. - Relations tab: your own retainers alw…
- New games now start with 550 to 750 gold (was 350 to 580). The roll still leans a little higher with age. - Existing saves are not changed. Why: a new player signed two retainers on day one, which alone cost more than any starting purse allowed. The old brac…
Hey, Sten here. Short one today.Hire is out. Not coming soon anymore. The real game, free, on Steam, right now.We expect a lot of bugs. Please report them in the discussions or with the Report a bug button in the game. We read every one and we will fix every s…
Hey. Sten here. This is the post I have wanted to write for two months.Hire releases on Steam on September 1. Eleven days from now. And it is free.The two months part was not by choice. A lot of what this game does is experimental, and Steam had questions abou…
Hey. Sten here. Still waiting on Steam, the process takes time, not much we can do about it. So this week let me show you something from the very start of a new game.Before your world gets built, you can make one of the peoples living in it yourself.The world …
Hey, Sten here. I have real news this week, the biggest one since we opened this page.Hire will be free. Not a sale. Not free for a weekend. The whole game, free, for always. You download it, you run your mercenary guild, you never pay a thing if you do not wa…
Hey. Sten here.I will start with the DEMO update. Unfortunately, it has been delayed as STEAM is still reviewing it. We had a bit of back-and-forth. Fingers crossed for next week.This week, let's talk about negotiations. It is kinda a breakthrough feature of t…
Hey. Sten here. Small update, but important. We now have a proper website: https://sibx.net We also have a new contact email: [email protected] The bigger news is the DEMO. It is now waiting for Steam approval. If nothing catches fire in review, it should be av…
Hey. Sten here.I want to talk about procedural generation, but not in the usual way.Usually this means the map is different. That is true in Hire, but it is too small, we took it to the max! The generator is not there to make a pretty background.When you start…