Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes since last update:Fixed pitting positions.Added pit board in team colors that lifts to race side if not pitting, pit side if pitting.Added team color placeholders for pit crew area.Added clouds that orient to wind direction.Added cloud detection over rโฆ
Changes since last video:Added sound. Different engine samples for each engine, varied pitch within those samples.Added gradual speed up and slow down (still needs adding to some situations like yellow flag pack catchup). But they do, in code, effectively takeโฆ
The visual AI is incredibly challenging, but I'm getting there!
The background simulation (and issues) hasn't changed since the last video, but I do have a 3D track model and all the cars now represented in 3D, which felt like a big enough step to post.
Latest developments show off a track map, lap chart and a lot of yellow flag bugs.
This was how I first announced the game... With a video on YouTube. While developing Blue Fury my ADD brain wouldn't let me completely focus on it. This meant having multiple projects going at once that I could hope between whenever my head needed me to. In thโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.