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Greetings, emperors!Part two of the modding series is up on the blog! Last time I explained how the modding system works. This post covers how to share what you make.The simplest way is to zip up your mod folder and send it to a friend. For reaching the whole …
Greetings, emperors!A quick but important heads-up. On Wednesday 7 October I'll be releasing an update to the demo that breaks all existing save games. Any game you have in progress will no longer load once it lands.I'd much rather do this now, before Steam Ne…
Greetings, emperors!New development blog post is up! This is the first of two posts on the modding system coming to the desktop version.I explain the core philosophy: a mod only needs to contain what it changes, everything else is inherited from the base game …
Greetings, emperors!Part two of the Balance Update is up! Following on from last time's explanation of the population rescale, this post covers what actually happened when I put it through a proper test run.A handful of genuinely interesting things turned up: …
Greetings, emperors!New development blog post is up! This one digs into a problem I found while reviewing old saves, mobilisation had crept up to nearly a third of an empire's total population under arms, and cities were stalling out well below where they shou…
Greetings, emperors!New development blog post is up! This one takes a look at diplomacy, specifically two mechanics that quietly shape how alliances actually behave: Join Wars and Return Cities.I cover how the AI decides whether to join an ally's war, weighing…
Greetings, emperors!Two new development blog posts are up, and both are about the scenario editor, Imperium Sine Fine: Eternal Creation, which is released on 17 November, on the same day as the game.The first post walks through the editor by building a duel be…
Greetings, emperors!Steam Next Fest ended on Monday, and I want to say thank you to everyone who tried the demo, wishlisted the game or told a friend.Of the players who tried the demo, one in five also wishlisted the game, which I’m very happy with. The game a…
Greetings, emperors!Imperium Sine Fine: Eternal Emperor will be released on Tuesday 17 November at 18:00 CET. That’s 17:00 GMT, 12:00 noon US Eastern and 09:00 US Pacific. The store page now shows the date.Eternal Emperor costs 14.99 USD.Eternal Creation, the …
Greetings, emperors!Steam Next Fest has started, and Imperium Sine Fine is taking part! Until 26 October you can try hundreds of upcoming games for free, and the demo is one of them.Play as the Human faction, Imperium, on small maps with no time or turn limit.…
Greetings, emperors!A new development blog post is up, and this one looks at what comes after release. Three updates are planned: two free ones for everyone, and one DLC I’m especially excited about. All three are for the desktop version.Vassalage & Subjugatio…
Hej everyone!A new piece of companion fiction just went up on the blog: The Umkira Manoeuvre, a standalone tale in six chapters.It's the story of the most famous battle in the Imperium's history, the one every officer learns from a single elegant sentence: the…
The wait is over, the Imperium Sine Fine demo is live right now on Steam!Jump into a slice of the world I've been building: command your Imperium, watch it grow (and age, and get restless), and get a feel for the grand strategy at the heart of the game.🎮 Play…
Greetings, emperors!You're already here, which means you've found the Coming Soon page, thank you! If you like what you see, please wishlist the game, it makes a huge difference for a solo developer like me.I've written a bit more about what this Steam launch …