Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
small visual tweaks to improve distinction between one-way collision platforms and solid platforms.
* quick fix on level 2-3 with a missing collision * fixed next-level routing to 2-10
Some level tweaking based on playtesting feedback - added some intro tips/panels when introducing larger obstacles or enemies - tried to reduce it down to primarily introducing 1 new enemy or obstacle per level - some better clickthrough options on tips so youโฆ
- quick fix on aspect ratio to 'keep' when resizing window whoops :D
- New Main Menu - Some keymapping improvements that better relate to door/pickup prompts - Some improved enemy interactions (hitflash, jolt, birds no longer swoop + you can stand on them) - Small improvements to tutorial and some levels - General housekeeping.โฆ
1. Pause button added to UI in top corner 2. Relaxed some of the crush guard logic so there should be less odd clipping and floating player when pinned by drawings 3. Instantiated drawings are now truer to the preview (more points) 4. drawings that have concavโฆ