Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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93% positive of 47 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Lean deep into corners, race against the clock, and battle rival riders in a retro-inspired arcade motorcycle racing experience where every corner asks you the same question: do you brake, or do you believe?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-02 → 93% today (47 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've migrated the project to the latest Unity version. This will allow me to eventually implement an online multiplayer mode. This is new territory to me, so it will take a while before it's ready to test it. I've also added an extra difficulty setting for the…
No, the Championship mode is still in the oven for a little while longer, but in the meantime I've got two new game modes for you: Grand Tour and Cruising. Cruising was a feature requested by quite a few players: a randomly generated road layout that you can r…
Some people have requested a 3rd person view, so here it is! Hit the C-key or the select button on your gamepad. To be honest: it's not completely finished though. It does have a working brake light, wheelie-animation, but no flames out of the exhaust pipes an…
Quite a few people have pointed out that the game's frame rate isn't always as smooth or stable as it should be. I've spent some time digging into the code and optimized one of the most performance-intensive parts of the game. It's not perfect yet, and you may…
I moved the time limit slider to the track select menu in Arcade mode. By default, the game now gives you 5 extra seconds per checkpoint. You can adjust this from 0 to 10 extra seconds, so you can choose between the original die-hard arcade timing or a more fo…
I've rebalanced the amount of time you get when passing a checkpoint on the Intermediate course. It was a bit too generous in my opinion.