Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added a sfx for typing an invalid key
Once again fixed custom difficulty handling, added options for difficulty and buff duration as well as health tile spawn rate and count Removed buff and debuff timers from the character, the effects now fade over time (except shield) hopefully resulting in morโฆ
Fixed custom difficulty file handling Progressive difficulty -> less time awarded as the game progresses, characters are slowly added to the actively appearing characters
Fixed an issue with the custom difficulty editor, Removed excess base difficulty presets
Visual -> Switched from textured visual to Shader based visuals. Right now this means a minimalistic style but will allow for more customization. Difficulties -> New difficulty menu has been added with several default presets as well as a custom difficulty ediโฆ
- New Buff: Shield -> Allows to pass through danger tiles without getting damages
New Map changes: The shape of the map is no longer locked to a grid and will be now a dynamically changing shape in center of the screen. Decayed tiles: Once a player steps off a decayed tile, the tile and all connected decayed tiles deactivate and respawn outโฆ