Last 7 days · history since Oct 31, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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92% positive of 76 · Very Positive · Live from Steam
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A fully text-based single-player RPG inspired by classic MUDs. Step through portals into hand-authored and generated realms that scale to your character. Hunt loot, craft and enhance equipment, level multiple classes, and create your own adventures in the Portal Workshop.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-02 → 92% today (76 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Changed: Windows (1 download)
Hello everyone!This update is mostly about how the game tells you things. Combat now marks what matters, your achievements get noticed, dozens of sounds that were silent now play, and — most importantly — Chinese players finally get the combat feedback English…
Hello, everyone!As usual, whenever a few days pass without an update, I like to let you know what's happening behind the scenes and what I've been working on.Over the past several days, I've been working on a major overhaul of the procedurally generated zones,…
A small update to the Halloween event, from player reports. Candy corn is where you’d expect it Candy corn was filed under Crafting in your pack rather than with your items, which made it look like it wasn’t dropping at all. It now sits in your main pack, as m…
A small update to the Halloween event, plus a few things that were reading wrong in Chinese. Sweep the Street The scared Trick-or-Treater has a second request: clear out five each of the four ordinary creature varieties in the zone. He’ll pay 10 candy corn for…
Hello everyone! Short update. A Chinese player reported killing a level-76 monster in a residue portal as a level-28 character, which shouldn't be possible — and tracing it found that I'd missed something when I reworked XP on October 2. The reward paths I did…
Hello everyone! A small technical update this time, and one I want to explain properly rather than bury in a list. The game opens about a third of a second sooner Back in June, when some players — mostly in China — were seeing genuine black screens and couldn'…
Hello everyone!I know I said at the end of the last update that I’d be taking a couple of days off. Then a player sent in some genuinely solid feedback on the depth system, and it felt worth sorting out first — so the days off start after today instead. :DHe’d…
Hello everyone!A small one, all about the other adventurers in Oakhaven.They were originally added so the town wouldn’t feel empty, and honestly, they’d become one of the less finished parts of the game. Some of them talked about the game as a game — “this ret…
Hello everyone!This is the largest update Portalborn has had since launch, and the first I’m calling a major one. It may not sound like much from a list, but it took a tremendous amount of work under the hood, so to speak. It rebuilds what a generated portal i…
Hello everyone!A map for the Lost LabyrinthA player reported that the labyrinth portal could be very difficult to navigate — the minimap is jammed in there by design, and if you don’t hold a map of the place in your head, you end up walking in circles and givi…
Hello everyone!This one is mostly about the interface, and came almost entirely from player reports.High-resolution displaysIf you play on a 1440p or 4K monitor at 100% Windows scaling, the text was rendering at the same pixel size it does on a 1080p screen — …
Hello everyone!A Halloween portal has opened in Oakhaven, and it stays open through the end of October.Hallow’s EveYou’ll find it at the bottom of the portal list.Inside is a central chamber, four pathways, and four quadrants with something at the heart of eac…
Hello everyone!This update covers one major thing: combat difficulty. Many of you have commented that the combat was too easy, and that there was no point grinding for gear when combat played out the same no matter what you did. I agree, and there are reasons …
Hello everyone!The Portal Workshop rebuild is live. This is the largest change I’ve made to it since launch, and it touches almost every part of how you create and share your own realms.Before anything else: thank you to everyone who has given this game a shot…
Hello everyone!Two days after the levelling rework, here's a smaller but broader update. Most of it came from looking into things that turned out to be more broken than I expected.A Workshop bug that only affected Chinese playersA player reported that a world …
Hello everyone!This is a big set of changes, and most of it comes from one player writing a long, detailed post about why levelling felt bad past the mid-game. He was right, and looking into it turned up something I'd shipped incompletely in July without knowi…
Hello everyone!The Clockwork Labyrinth is back, and it's a different thing entirely.A hand-built zoneThe old Clockwork Labyrinth was procedurally generated, like most of the portals. This one is written room by room: twenty-seven of them, a brass butler called…
Hello everyone!A bigger update this time, and one where most of the work went somewhere most of you won't see it.Quest items no longer take up pack spaceEvery quest item and key is now free. They still show in your inventory, marked QUEST, and the capacity lin…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.