Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This release focuses on some of the long-game aspects... which start to appear after finishing the map with modifiers. It fixes many language issues and adds a new animation to the main round.
Content - Added the "Hold Tube" feature, to place a tube on reserve for later purchase - added "Slip Ratchet" tube. - Added "Encumbrance" bad tube Tweaks - adding potential heat gain to sanguine red, to temper its power - Adding a new visual effect to Bottoms โฆ
This release was mostly about improving the effects pipeline for chips so we can get more effects on them. Mechanics have only minor tweaks. Plus several bug fixes. Unorganized list of changes: - adding potential heat gain to sanguine red, to temper its power โฆ
This version removes the extra-credits -> guildar reward at the end of the round. There is instead a tube that provides this behaviour. Plus another tube that rewards more money. (Fixed from earlier update, an animation bug)
We found a critical failure in the animations... reverting back to the previous version for now. Will update soon!
The guildar allocation for rounds has been changed: The round reward is slightly higher, but there is no more bonus for extra sets. A new tube has been added which creates that reward now. Check Discord for other changes.