Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a quick note that there won't be a Devlog this month as some real-life things have crept up. Development is progressing nicely though.
The Playtest is now live!Note that I am starting with a very small group of Playtesters for this first one, so if you have not received an invite do not worry - you will be at the top of the list for the next, wider Playtest (more on this in a couple of days o…
Hi everyone, another month has passed, and I am happy to share what has been going on. Before diving into new features, I wanted to share some of the lessons learned from the first playtest:To set expectations about the playtest early, I announced the scope qu…
Hi everyone,the Playtest will start on Friday, September 25th. Note this will be a closed Playtest, and I will open signups a couple of days beforehand. There will be a form/survey upon mission completion, major bonus points if you can make a video/recording o…
Another month has passed, and I am very excited that we are getting close to the first closed playtest! What the playtest will beTo set expectations, the playtest will be a fixed number (probably 4-5) of pre-defined scenarios/skirmishes. Basically, this will b…
Welcome to Devlog #2! Today I would like to dive deeper into how both the player-controlled units (your Aces) and the AI-controlled forces (your Corps) function, the design process behind them and how AI behaviour is handled.To recap: Contract Corps: Lead your…
Welcome to the kickoff of the very first Contract Corps: Lead your Aces devlog! Going through development I will be sharing regular updates, covering everything from core mechanics over design decisions to world lore.Today, I want to outline the high-level vis…
I am incredibly excited to officially open the Steam page for Contract Corps: Lead your Aces! This game was born out of a specific design challenge: I wanted to bring the excitement of intimate squad-level battles to more massive, chaotic battlefields - but tu…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.