Last 7 days ยท history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Ukrainian localization โ the game is now playable in Ukrainian. Fixed โ Redirectors were preventing modifiers from being placed inside Amplifiers. Balance โ adjusted Code Parts drop rates and enemy damage. Readability โ rewrote descriptions for a number of modโฆ
Fixed โ refund prices were calculated incorrectly. Grid size โ construct and ability grids are now limited to 6 columns by 5 rows. Stacking large numbers of Amplifiers was pushing builds well past what the waves were tuned for. Defensive modifiers โ now cappedโฆ
Performance โ fixed a significant frame rate drop caused by DoT builds. Unique modifiers โ reworked and rebalanced the unique modifiers for Defrag, Encryptor and Hypervisor, along with their abilities. Economy โ balance pass on the shop economy.
Improved visual clarity for constructs โ they should be easier to read in the late game, when the screen gets busy Shorter wave durations at the start of a run Reduced reroll cost โ now the price only increases every third reroll
New nodes: Converter and Randomizer Both are consumables โ instead of being placed on the grid, you drag them onto a node youโve already placed.Converter โ changes a nodeโs port and data color to the color you choose, so you can re-route a build without tearinโฆ
- Rebalanced node prices - Rebalanced enemy damage scaling - Bug fixes and QoL improvements
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.