Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 8 · 8 user reviews · Live from Steam
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Lock a target, read the angle, and null your transversal for a clean shot. Turn direct hits into brutal volleys, stacking buffs, and wildly misplaced confidence. Perihelion: Rogue Orbit is a 2D space combat roguelite where you fit ships, control range, and make every shot count.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-02 → 100% today (8 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update brings some balance changes to overdrive and weapon tracking. Missile Launcher now has 0.20 tracking. Railgun tracking increased from 0.13 to 0.15. Player transversal tolerance increased from 0.10 to 0.15. Overdrive now grants 5% damage and fire ra…
Enemy aggro for coordinated packs has been rebuilt. This opens up tactical opportunities to kite, retreat or dive right in. Slower gunships and missile ships also use more deliberate attack runs, breaking away after each volley rather than sitting at a fixed r…
I’ve been working on a combat problem that kept showing up in playtesting.Perihelion’s combat is built around transversal velocity: how fast a target is crossing your line of fire. The best hits happen when you line up the shot and bring that transversal close…
Overview health bars now correctly update when ships take damage or recharge shields.
Here's a few more fixes thanks to playtesters. Enjoy! Destroy Jump Inhibitor objectives now keep pressure on with reinforcement waves while enemies are cleared. Jump inhibitors no longer recharge shields, but their shield recharge delay remains. Sector comms n…
I've wanted to add more flavour to runs for a while. Something with a bit more personality. I also needed a better way to telegraph objectives, priority targets, and incoming reinforcements. So I combined the two and added sarcasm. PERI, your ship's deeply uni…
Perihelion: Rogue Orbit is a 2D space combat roguelite with a simplistic style, but combat that's quite a challenge due to the movement mechanics. Read the full article here: https://www.gamingonlinux.com/2026/08/make-every-shot-count-in-perihelion-rogue-orbit…
This update gives you more control over how you fly and makes combat easier to read when a sector gets busy. Remappable controlsKeyboard and controller gameplay controls can now be rebound from Settings. Controller remapping includes analogue actions, so you c…
Perihelion: Rogue Orbit just got a new review on YouTube!Bill Paid explores the current Early Access build and the EVE-inspired ideas at its heart: fitting your ship, controlling range, managing transversal, and the rollercoaster that is posting to r/eve.Have …
Sectors now have a wider mix of openings and reactions. You might drop into immediate pressure, approach distant contacts on your own terms, or wake their friends by picking the wrong fight first.Reinforcements can respond to what you engage, destroy, or do at…
Put your skills to the test with weekly challenges!Each week brings a new fixed ship fit and a shared encounter seed. Everyone flies the same build through the same sectors, so positioning, execution, and knowing when to push your luck decide the rankings.The …
This update brings full controller support, native macOS builds, and a rebuilt desktop version with major improvements for Steam Deck and SteamOS.Full controller supportPerihelion: Rogue Orbit can now be played entirely with a controller, including gameplay, m…
Progression in Perihelion: Rogue Orbit currently consists of temporary ship upgrades and unlockable special modules. This offers a sneak peak into my thoughts on progression and a bit of fun, but it's not where it ends.Based on player feedback, the first Early…