Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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0% positive of 2 · 2 user reviews · Live from Steam
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A Pacific carrier command simulation about imperfect reports, flight-deck pressure, and fairness-bounded enemy adaptation. Read uncertain contacts, manage CAP and recovery, and commit before the opportunity closes.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-02 → 0% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Tutorial step 10 now explains position-related attack restrictions more clearly. The tutorial panel layout has been adjusted to reduce overlap and improve readability across supported languages. Attack rules remain unchanged.
Improved tutorial strike eligibility checks and intelligence guidance, reduced redundant UI processing, and refreshed ocean colors and wave visuals.
Improved waves, cloud reflections, rain and storm effects.Added an optional experimental fleet look with more detailed carrier islands and escort-ship materials.Refined per-carrier air controls, collapsible panels and single- and dual-carrier timelines.Improve…
This update includes necessary fixes and refinements to improve stability, interface presentation, and the overall user experience.
The new default 30° 3D view brings the sea, clouds, and fleet into perspective. Switch to the 90° top-down view for route planning and tactical command.Where to switch: Click “3D · 30°” in the bottom-center battle-map toolbar to cycle through 30° → 90° → 12° H…
Fixed an issue where aircraft could remain in a holding pattern, consume fuel, and crash despite a green carrier deck.Improved synchronization between recovery queues, fuel accounting, deck signals, and status feedback.Improved UI stability and multilingual pr…
Reorganized the six-stage campaign and the challenge, laboratory and open-sea categories, with clearer objectives and improved reconnaissance tutorials. Refined contact positioning and corrected return flights, holding patterns, fuel handling and group recover…
We’ve refreshed the ocean environment and continued bringing ships, aircraft, and other battlefield visuals into 3D. Clearer, more coherent deck operations further enhance the experience of commanding an aircraft carrier.
We reviewed recon objectives, continuous tracking, aircraft handoffs, report confirmation, and on-screen feedback. The main goal was to find confusing overlaps and conflicts between older and newer systems.This update covers the audit and improvement plan only…
This update’s largest change is beneath the UI. We have restructured the game’s simulation around 116 gameplay processes, 72 coupling points and six causal chains, with explicit ownership for runtime state and production writes.Timing and command order now hav…