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Command heroic rescue dogs in a colorful tower defense battle against alien invaders. Build, upgrade, unlock heroes, defend strange battlefields, and survive wave after wave in RDVA-TD: Rescue Dogs vs Aliens.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
July 15, 2026 - Major 3D UpdateRescue Dogs vs Aliens Tower Defense has entered a major new era with our biggest visual upgrade yet. This update brings a sweeping 3D overhaul to the battlefield and the Shelter, with over 90 new 3D models, a fully upgraded 3D Sh…
June 27, 2026 - Current Update - Added the World Pup Championship map under Special Events, using the new championship field artwork with dedicated ground, water, air, stealth, no-build, and Health building zones. - World Pup Championship starts unlocked for a…
June 26, 2026 - Patch Notes Reworked alien damage against Health buildings by difficulty: Easy aliens now do reduced class-based damage before dying, Medium doubles that damage, Hard triples it, and Epic keeps the previous full damage behavior. Slowed aliens o…
June 25, 2026 Patch Notes - Made the main menu, More menu, Store, Profile, Patch Notes, Credits, and Compendium panels more opaque so text and buttons are easier to read over background art. - Updated the Compendium to show south-facing game art for dog towers…
PATCH NOTESJune 20, 2026 - Current Update- Added a SETTINGS button directly to the Main Menu.- Added a Gameplay pathing toggle: Alien Wander keeps the current off-path behavior, while Strict Pathing keeps aliens on lanes and lets overlapping aliens pass throug…
PATCH NOTESJune 20, 2026 - Current Update- Added a SETTINGS button directly to the Main Menu.- Added a Gameplay pathing toggle: Alien Wander keeps the current off-path behavior, while Strict Pathing keeps aliens on lanes and lets overlapping aliens pass throug…