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64% positive of 379 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 64% on 2026-11-03 → 64% today (379 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey all! We're aware of some issues with save and load, and are working on a good patch on that. If you have heavy time invested in a piece, we for now recommend doing an extra export before saving, also recommend saving to use "save as" to have a few revision…
The changes in this update are too numerous to mention in full, but for an overview: Fixed some of the most problematic errors relating to undo and multiobject Simplified menu interaction further, adding options like grab button and "tractor beam" interactions…
We would like to announce that we are on the homestretch of releasing KODON in its full glory. Working hard days and nights to present you with “The New Way of Sculpting”, our v1.0 is just around the corner. In the meantime, you now have a chance to get KODON …
Hi everyone, I just wanted to come in here to let you all know that because of unforeseen situations we've had to postpone the release of V1.0, which will still be ready for everyone by Christmas time because we want to ensure that we have a solid build for yo…
Hi there Kodon enthusiasts! Like mentioned on the title, we have changed the way Kodon fundamentally works, trying to make a significant improvement on performance by utilizing the power of the GPU. The sculpting process now takes place here! Here's what you c…
Kodon is Now Available on Steam! Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
Hey guys, thanks to all for holding out and waiting for the good stuff. This is our second major update for 2023, now focusing heavily on stability within file handling, multiobject handling and undo. We've started our UI revamp, focusing primarily on making i…
Fixed the problem with Valve Index users having freeze issues due to the headset on head sensor not being mapped properly / not working properly UI Upgrade; new fancy laser, movable menus, maximize/minimize system and finally an undo bar in VR Fixed some major…
Hello all, Most people following Kodons development (mostly on Discord) know what we've been doing since June - working hard day and night to stabilize and finalize the new GPU engine. Recently, we've getting consistent feedback from testers that the code has …
We're not done yet, but our most stable and optimized Kodon Alpha yet is out on the Alpha branch (see instructions below. We really hope you can test it out for us. There may be some PCs where it runs slower than the main branch, and some PCs where it crashes,…
In short there is a new build available on the alpha branch that includes the new GPU voxel engine. Be aware there are many limitations and bugs present, way more than on the main branch, but if you are interested in helping us out and seeing how the new GPU b…
The new Polymer engine is running in Kodon and going into final testing stages. We'll be updating Steam with a v1.0 pre-release build soon, but we need your help for testing to be able to take the "Early Access" label off.
Hi friends! We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward. There were several reasons behind the postponement of V1.0 release, one of them is that…
Hello everyone! It's official, Kodon V1.0 will be out of Early Access on December 17th 2021. With your help and feedback we have arrived to a point in development where we believe Kodon's sculpting tools are ready for release. We have worked really hard and so…
Hi Everyone! We're so glad to see that new people have found Kodon. Here's a quick introduction to the tools as they stand at this moment. Remember, the main problematic areas in Kodon right now are: Remeshing Conversion UI/UX Performance We are tackling these…
Hi everyone! Two posts in a row?? :P yes! We want to arrange small individual meetings with you where you will get the opportunity to talk directly to Emil Klingberg, our CPO, and let him know all your questions, problems, what you love and what you hate about…
Hi everyone! Here is the promised update from last week! These are the most important changes that you will find: We have added the kitbash library. You should be able to find it on the polybrush option in Sculpt mode. This library is unfortunately not availab…
Hi everyone! There is a new update coming soon! It will include: Kitbashing library and Recovery file option amongst others. We hope you enjoy it! This is going to be the last update for quite a few weeks because of: Hard focus on getting rid of the remesher i…
Hi everyone, I wanted to leave you this week with a few changes on the build and this is what you can expect: Undo bug fixes Better GPU memory profile Duplicated objects saved to .kob or .kop didn't load properly; they do now. Fixes on problems with triggering…
Hi friends! I wanted to hop over here since it has been a little while since the last update and we want to let you know what's going on. Kodon is going through a phase of UI/UX fixes. We hope to have better menus as well as an overall smoother user experience…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.