Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Still working on the game. If you've played it, reply here:What was confusing, what looks rough, which system you want more of, and any freezes or display bugs. If something already feels good, say so and I'll try to leave it alone. Demo or full game, both fin…
I’m grateful to every player who tries this game. It means so much to watch you play. I know there is still much to fix, and I will keep working on updates to make it better.
Hello, developers Tonight's patch adds enemy move previews in the side panel, removes opaque backgrounds from enemy/relic art, and slims the Demo export (textures stay in the embedded PCK). Feedback welcome. Combat Move preview: expected steps / hold / rush, w…
Hello, developers Following attack footprints, card/relic types now match footprint geometry. We also fixed the green spawn overlay, shop wall card crushing, Steam Cloud manual sync, and filled in English journal / Grid Bazaar copy. Feedback welcome. Rules & d…
Hello, developers This update wires multi-ending story routes, readable enemy attack footprints, and smoother card-aiming performance. We're still iterating — feedback in Discussions or in-game “Feedback” is welcome. Story Multiple endings: clear / abandon res…
Hello, developers This patch ties your chosen camera character more clearly into the menus, and cleans up gallery + bottom-left HUD display issues. We're still iterating — feedback in Discussions or in-game “Feedback” is welcome. Character presence Menu / map …