Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone, I ended up changing quite a bit for this update. Some criticism about the game looking unoriginal because of the Synty characters got to me, and honestly, I took it personally. That pushed me to spend more time on the game's appearance. I'm still…
Some of you got a game that froze at the logo, or showed the main menu and then locked up on the loading screen, or ran at one frame every ten seconds. One demo review called it horrible. That was a fair word for what you got, and this update is mostly about i…
Hey everyone. Last patch notes here were for v1.4.004. I've put out ten builds since then and haven't kept up with writing about them, so there's a fair bit to catch up on. https://clan.fastly.steamstatic.com/images/46131902/a0ba28b90c89240f6fbeace6996955c57a3…
Two new languages The whole game speaks Português (Brasil) and Español now — menus, tutorials, the register, the Codex, and every line a customer says. Switch it in Settings > Display > Language. It changes instantly, no restart, and it remembers your pick. An…
The store is lit like a photograph New tonemapper. Highlights roll off instead of clipping, so the light covers stop rendering as flat white rectangles. The ceiling is lit. It was a cream ceiling that nothing lit, so it read as a black void. Every fixture now …
Three weeks, 340 changes Last update was the big catch-up post. This one is the opposite - a short cycle, aimed almost entirely at how the game feels minute to minute. Furniture goes exactly where you put it Placement is free-form by default. No grid unless yo…
Hi everyone, I've been working through your recordings and reports. This Demo and Playtest update catches up on the changes since September 6, including fixes that reached the builds between posts. Quick highlights A new first-era computer look, inspired by Wi…