Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The NOSTRA alpha demo now runs on DEV 0.30, the biggest update the game has had so far. It is still an early build of the opening hours, and it keeps growing with every update until release. If you already played, update the demo in your Steam library and cont…
DEV 0.30 is the biggest update NOSTRA has had so far, so I sat down and walked through all of it in one video: what changed under the hood, what is new in the game and where NOSTRA stands today. And I saved a surprise for the end. In the video 0:00 Intro 1:14 …
After gamescom I rebuilt the whole look of NOSTRA. Every frame runs through a render pipeline of my own, the light follows the clock, weather changes the world, and a single map holds more than 37,000 tufts of grass, flowers and stones. On top of that come bat…
The NOSTRA Alpha Demo is now available in German. Switching to German Under Options > Gameplay > Language you choose between English and German. The Demo First The German version covers the demo (DEV.0.26.P3) for now. Because of the workload, new features will…
A small follow-up to the DEV.0.26.P3 update, again built from your reports. Stairs and stream in Grünthal. Gareth walks cleanly over the last step of the stairs at the standing stone and along the stream bank, from every direction. Solid walls. The walls insid…
A focused update for the NOSTRA Alpha Demo. Most of it comes straight from your reports on Discord: smoother controller play in every menu, clearer labels at the merchants and a clear view when Gareth walks into the woods. Thank you for every report. Controlle…
NOSTRA Mini is the small side tale from the world of NOSTRA that you play right in your browser. After Nui's Holy Bowl, the next story leaves Grünthal behind and travels south to Dorneval, the coastal kingdom where scholars argue in the shade and the arenas ar…
After a long road, the fire is the best part of the day. NOSTRA now has a camp: carry firewood and a bedroll, find a quiet spot with no enemies close, and the company settles in for the night. Rest until the hour you choose Time-lapse rest. Pick the hour you w…
The coin spins, the candle gutters, and Jasper Lorne is already shuffling. Brask is a card game that lives inside NOSTRA, at a corner table of the Hearthstone Tavern in Grünthal. Sit down, name your stake and find out whether the coin tosser is as lucky as he …
Alongside the work on NOSTRA, something small came to life. NOSTRA Mini: Nui's Holy Bowl is a 16-bit adventure with a wink, set in the world of NOSTRA and played right in your browser on runecraftstudios.com. No download, no account. One thing up front: NOSTRA…
Every stronghold has a weakness. Conquer is a new mode for NOSTRA, and it is all about finding that weakness before the first sword is drawn. The mode has grown a lot in the last days: Calum now pays for its war in its own coin, a war camp waits before every m…
Grünthal is waiting, and the woods beyond it are no longer safe. The NOSTRA alpha demo is live: an early build of the opening hours that grows with every update. Hit Download Demo on the store page and play the opening of the game. What awaits you Grünthal and…
The gates open, the crowd roars, and the sand is already red. The Crimson Tide is a brand new arena mode for NOSTRA, built around one question: how long can you hold? Wave after wave The great colosseum of Dorneval. Fight wave after wave of beasts, round after…
Important: DEV 0.27.P is a standalone development version. It does not go into the Steam build, and the Steam demo is not affected. DEV 0.27.P brings two big additions: Conquer as a first playable prototype and an engine I optimized throughout. On top of that …
Before the Steam launch I worked through the last points from the test run. One request from the community kept coming up: a mode for everyone who found the demo too easy. Here it is. Hard Mode and Hardcore Once you have finished the demo, the title screen sho…
DEV 0.25.P is the build the NOSTRA demo was made from. After gamescom a full test run brought 45 points back with it: bugs, wishes and the small things that get in the way while playing. What came out of that is less a list of fixes than a set of systems that …