Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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66% positive of 9 · 9 user reviews · Live from Steam
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Immortal Generals is an action-packed real-time strategy (RTS) game set in a futuristic global conflict. Build fortified bases, manage your economy, command advanced armies, and turn the tide of battle with devastating nuclear and biological superweapons in multiplayer warfare.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-02 → 66% today (9 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
nuke for all factions: radius 36 m, double damage, full-screen flash, bigger mushroom; realistic missile flight, splash damage, layered explosions, ragdolls, vehicle crews bail out, light vehicles flipped, crashing aircraft kill infantry; helicopter attack run…
new modular barracks/factories with units exiting gates, oil pumpjack, new worker models; Generals-style construction: pauses without an adjacent worker, resume by right-click; worker exhaust; bigger refinery with harvester exit, bigger war factory + thicker s…
mines with explosion, 300 vs vehicles; lobby map switch leak fix; UI panels placement; see-through decor; unit silhouettes behind terrain; Oasis mesas lower, flat bases on Oasis/Canyon, uneven-ground placement block; Shift+box add selection; positional audio r…
audit fixes: match ends on unit deaths; airbase runway lock; helicopters on high maps; ground-fire orders cancel; SAM/ground-fire visuals for clients; turrets in 3+ player games; economy and anti-cheat: server-paid buildings, research, antidote and repair; cap…
(three-map check fixes: harvester no longer stuck when refinery is next to oil; aircraft takeoff and terrain clearance on Canyon; no building in Oasis lake; IFV-like turret; aircraft altitude/orbit/obedience; vehicles crush small props; client aircraft and hel…
tutorial mission; graphics settings; bot v3 with own power grid, oil economy, air, superweapon, retreat; maps Canyon 1v1 and Oasis 3v3 + map select; Generals-style main menu and lobby skin; net version guard; A* pathfinding; garrisons, tech posts, general powe…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.