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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
⚠️ Operator level now rises more slowly from level 40: saves above level 40 lose levels. If you have spent more points than you now have levels, all points are refunded for you to spend again. Colonies in the settlement block supply themselves a little less fo…
⚠️ The Space Dock is now called Vector and no longer has robots or Primes: saved Vector Primes and its autonomy card for robots are lost without refund. Probe Haul (formerly Project Yield) and Cargo Hold above level 20 are set to 20, and the points above are f…
⚠️ MK9, the Far Beacon, the outpost and MK10 open much later. If you have already reached them, you lose the unlock until the new threshold: a built MK9 or MK10 cluster stays until your next recompile, a founded outpost stays, and the Builder Slipway, builder …
⚠️ Hangar and Outposts have more trait branches, so their domain stars need more levels, and existing saves lose stars there at first. The first levels of the new branches are the cheapest in the domain. The Mind stage “Willful” now comes with 40 recompiles in…
⚠️ Levels you bought in “Starting capital” are lost, the trait starts over. Thinking Rate no longer counts for Mind stars; if you had many Thinking Rate levels, you may lose Mind stars. Autonomy training only counts card levels up to Lv 15: stages above that a…
The swarm does more than build now. It researches, it settles out in the belt, and it copies itself. Here is a look at three systems on the way to the full version. Research in the Spire Bio research runs on its own in five phases: Sample, Sequence, Model, Syn…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.